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ray:: GLES textures are not precise enough for via_texture ):
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@ -164,8 +164,16 @@ struct raycaster : glhr::GLprogram {
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};
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#endif
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#ifdef GLES_ONLY
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bool m_via_texture = false;
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bool wall_via_texture = false;
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static const bool can_via_texture = false; /* textures are not precise enough ): */
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#else
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bool m_via_texture = true;
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bool wall_via_texture = true;
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static const bool can_via_texture = true;
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#endif
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raycaster::raycaster(string vsh, string fsh) : GLprogram(vsh, fsh) {
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println(hlog, "assigning");
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