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	3d:: no crash in Power
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		| @@ -542,6 +542,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { | ||||
|           cell *c2 = c->move(i); | ||||
|           if(!c2) continue; | ||||
|           cell *c3 = c2->modmove(c->c.spin(i) + 3); | ||||
|           if(!c3) continue; | ||||
|           if(c3->land != laPower && c3->land != laBarrier) | ||||
|           if(c2->wall != waFire && c2->wall != waGlass) { | ||||
|             if(isFire(c)) c->monst = moWitchWinter; | ||||
|   | ||||
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