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numerical_minefield option -- not yet changed in menu
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@ -1366,6 +1366,8 @@ bool celldrawer::set_randompattern_floor() {
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return true;
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}
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EX bool numerical_minefield;
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void celldrawer::draw_features() {
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char xch = winf[c->wall].glyph;
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#if CAP_SHAPES
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@ -1610,10 +1612,18 @@ void celldrawer::draw_features() {
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case waMineOpen: {
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int mines = countMinesAround(c);
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if(numerical_minefield) {
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if(mines) {
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string label = its(mines);
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queuestr(V, mines >= 10 ? .5 : 1, label, minecolors[mines%10], 8);
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}
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}
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else {
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if(mines >= 10)
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queuepoly(V, cgi.shBigMineMark[ct6], darkena(minecolors[(mines/10) % 10], 0, 0xFF));
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if(mines)
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queuepoly(V, cgi.shMineMark[ct6], darkena(minecolors[mines%10], 0, 0xFF));
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}
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break;
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}
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@ -2327,6 +2327,7 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
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addsaver(vid.fixed_facing_dir, "fixed facing dir", 90);
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param_b(vid.fixed_yz, "fixed YZ", true);
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param_b(frustum_culling, "frustum_culling");
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param_b(numerical_minefield, "numerical_minefield");
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param_b(draw_sky, "draw sky", true);
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param_f(linepatterns::parallel_count, "parallel_count")
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->editable(0, 24, 1, "number of parallels drawn", "", 'n');
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