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cleaned up jumping orbs; implemented Orb of Impact

This commit is contained in:
Zeno Rogue 2020-02-26 01:17:10 +01:00
parent 99e64d862d
commit b96eb32246

168
orbs.cpp
View File

@ -156,6 +156,7 @@ EX void reduceOrbPowers() {
reduceOrbPower(itOrbGravity, 120);
reduceOrbPower(itOrbChoice, 120);
reduceOrbPower(itOrbIntensity, 120);
reduceOrbPower(itOrbImpact, 120);
reduceOrbPower(itOrbSide1, 120);
reduceOrbPower(itOrbSide2, 120);
@ -635,6 +636,9 @@ EX void jumpTo(cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon I
if(from) movecost(from, dest, 2);
if(itemclass(byWhat) == IC_ORB)
apply_impact(dest);
createNoise(1);
if(shmup::on)
@ -1014,6 +1018,11 @@ bool monstersnearO(orbAction a, cell *c, cell *nocount, eMonster who, cell *push
else return monstersnear(c, nocount, who, pushto, comefrom);
}
bool monstersnearOS(orbAction a, cell *c, cell *nocount, eMonster who, cell *pushto, cell *comefrom) {
dynamicval<bool> b(used_impact, items[itOrbImpact]);
return monstersnearO(a, c, nocount, who, pushto, comefrom);
}
EX bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
EX bool isWeakCheck(orbAction a) { return a == roCheck || a == roMultiCheck || a == roMouse; }
@ -1028,6 +1037,73 @@ EX movei blowoff_destination(cell *c, int& di) {
return movei(c, c, NO_SPACE);
}
EX int check_jump(cell *cf, cell *ct, flagtype flags, cell*& jumpthru) {
int partial = 1;
forCellCM(c2, cf) {
if(isNeighbor(c2, ct)) {
jumpthru = c2;
if(passable(c2, cf, flags | P_JUMP1)) {
partial = 2;
if(passable(ct, c2, flags | P_JUMP2)) {
return 3;
}
}
}
}
return partial;
}
EX int check_phase(cell *cf, cell *ct, flagtype flags, cell*& jumpthru) {
int partial = 1;
forCellCM(c2, cf) {
if(isNeighbor(c2, ct) && !nonAdjacent(cf, c2) && !nonAdjacent(c2, ct)) {
jumpthru = c2;
if(passable(ct, cf, P_ISPLAYER | P_PHASE)) {
partial = 2;
if(c2->monst || (isWall(c2) && c2->wall != waShrub)) {
return 3;
}
}
}
}
return partial;
}
EX cell *common_neighbor(cell *cf, cell *ct) {
forCellCM(cc, cf) {
if(isNeighbor(cc, ct)) return cc;
}
return nullptr;
}
EX void apply_impact(cell *c) {
if(markOrb(itOrbImpact))
forCellEx(c1, c) {
if(!c1->monst) continue;
if(isMultitile(c1->monst)) continue;
addMessage(XLAT("You stun %the1!", c1->monst));
c1->stuntime = min(c1->stuntime + 5, 7);
checkStunKill(c1);
}
}
EX int check_vault(cell *cf, cell *ct, flagtype flags, cell*& jumpthru) {
cell *c2 = NULL, *c3 = NULL;
forCellCM(cc, cf) {
if(isNeighbor(cc, ct)) c3 = c2, c2 = cc;
}
jumpthru = c2;
if(!c2) return 0;
if(!c2->monst && c2->wall != waShrub) return 1;
bool for_monster = !(flags & P_ISPLAYER);
if(for_monster && c2->monst && among(c2->monst, moFrog, moVaulter, moPhaser) && !items[itOrbDiscord]) return 1;
if(c3) return 2;
if(c2->wall != waShrub && !passable(c2, cwt.at, flags | P_JUMP1 | P_MONSTER)) return 3;
if(!passable(ct, c2, flags | P_JUMP2)) return 4;
if(c2->wall != waShrub && !canAttack(cwt.at, moPlayer, c2, c2->monst, 0)) return 5;
return 6;
}
EX eItem targetRangedOrb(cell *c, orbAction a) {
if(!haveRangedOrb()) {
@ -1082,7 +1158,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
// (0) telekinesis
if(c->item && !itemHiddenFromSight(c) && !cwt.at->item && items[itOrbSpace] >= fixpower(spacedrain(c).first) && !cantGetGrimoire(c, !isCheck(a))
&& c->item != itBarrow) {
if(!isCheck(a)) telekinesis(c);
if(!isCheck(a)) telekinesis(c), apply_impact(c);
return itOrbSpace;
}
@ -1096,7 +1172,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
else if(isBoat(c) && !isWatery(c2) && c2->wall != waNone) nowhereToBlow = true;
else if(c->wall == waBigStatue && !canPushStatueOn(c2)) nowhereToBlow = true;
else {
if(!isCheck(a)) blowoff(mi);
if(!isCheck(a)) blowoff(mi), apply_impact(c);
return itOrbAir;
}
}
@ -1121,7 +1197,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
int di = hrand_elt(dirs, -1);
if(di != -1) {
if(!isCheck(a)) growIvyTo(movei(c, di).rev());
if(!isCheck(a)) growIvyTo(movei(c, di).rev()), apply_impact(c);
return itOrbNature;
}
}
@ -1134,27 +1210,21 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
if(!shmup::on && items[itOrbDash] && c->cpdist == 2) {
int i = items[itOrbAether];
if(i) items[itOrbAether] = i-1;
cell *c2 = NULL, *c3 = NULL;
for(int i=0; i<cwt.at->type; i++) {
cell *cc = cwt.at->move(i);
if(isNeighbor(cc, c)) c3 = c2, c2 = cc;
}
jumpthru = c2;
jumpstate = 10;
if(jumpstate == 10 && c2) jumpstate = 11;
if(jumpstate == 11 && c2->monst) jumpstate = 12;
if(jumpstate == 12 && !c3) jumpstate = 13;
if(jumpstate == 13 && passable(c2, cwt.at, P_ISPLAYER | P_JUMP1 | P_MONSTER)) jumpstate = 14;
if(jumpstate == 14 && passable(c, c2, P_ISPLAYER | P_JUMP2)) jumpstate = 15;
if(jumpstate == 15 && canAttack(cwt.at, moPlayer, c2, c2->monst, 0)) jumpstate = 16;
if(jumpstate == 16 && !monstersnearO(a, c, c2, moPlayer, NULL, cwt.at)) jumpstate = 17;
jumpstate = 10 + check_vault(cwt.at, c, P_ISPLAYER, jumpthru);
items[itOrbAether] = i;
if(jumpstate == 16 && !monstersnearOS(a, c, jumpthru, moPlayer, NULL, cwt.at)) jumpstate = 17;
if(jumpstate == 17) {
if(!isCheck(a)) {
int k = tkills();
eMonster m = c2->monst;
attackMonster(c2, AF_NORMAL | AF_MSG, moPlayer);
eMonster m = jumpthru->monst;
if(jumpthru->wall == waShrub) {
addMessage(XLAT("You chop down the shrub."));
jumpthru->wall = waNone;
}
if(m)
attackMonster(jumpthru, AF_NORMAL | AF_MSG, moPlayer);
k = tkills() - k;
jumpTo(c, itOrbDash, k, m);
}
@ -1163,24 +1233,11 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
}
if(items[itOrbFrog] && c->cpdist == 2) {
jumpstate = 1;
int i = items[itOrbAether];
if(i) items[itOrbAether] = i-1;
for(int i=0; i<cwt.at->type; i++) {
cell *c2 = cwt.at->move(i);
if(isNeighbor(c2, c)) {
jumpthru = c2;
if(passable(c2, cwt.at, P_ISPLAYER | P_JUMP1)) {
jumpstate = 2;
if(passable(c, c2, P_ISPLAYER | P_JUMP2)) {
jumpstate = 3;
break;
}
}
}
}
jumpstate = check_jump(cwt.at, c, P_ISPLAYER, jumpthru);
items[itOrbAether] = i;
if(jumpstate == 3 && !monstersnearO(a, c, NULL, moPlayer, NULL, cwt.at)) {
if(jumpstate == 3 && !monstersnearOS(a, c, NULL, moPlayer, NULL, cwt.at)) {
jumpstate = 4;
if(!isCheck(a)) jumpTo(c, itOrbFrog);
return itOrbFrog;
@ -1189,24 +1246,11 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
if(items[itOrbPhasing] && c->cpdist == 2) {
if(shmup::on) shmup::pushmonsters();
jumpstate = 21;
int i = items[itOrbAether];
if(i) items[itOrbAether] = i-1;
for(int i=0; i<cwt.at->type; i++) {
cell *c2 = cwt.at->move(i);
if(isNeighbor(c2, c) && !nonAdjacent(cwt.at, c2) && !nonAdjacent(c2, c)) {
jumpthru = c2;
if(passable(c, cwt.at, P_ISPLAYER | P_PHASE)) {
jumpstate = 22;
if(c2->monst || isWall(c2)) {
jumpstate = 23;
break;
}
}
}
}
jumpstate = 20 + check_phase(cwt.at, c, P_ISPLAYER, jumpthru);
items[itOrbAether] = i;
if(jumpstate == 23 && !monstersnearO(a, c, NULL, moPlayer, NULL, cwt.at)) {
if(jumpstate == 23 && !monstersnearOS(a, c, NULL, moPlayer, NULL, cwt.at)) {
jumpstate = 24;
if(!isCheck(a)) jumpTo(c, itOrbPhasing);
}
@ -1216,20 +1260,20 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
// (1) switch with an illusion
if(items[itOrbTeleport] && c->monst == moIllusion && !cwt.at->monst && teleportAction() == 1) {
if(!isCheck(a)) teleportTo(c);
if(!isCheck(a)) teleportTo(c), apply_impact(c);
return itOrbTeleport;
}
// (2) place illusion
if(!shmup::on && items[itOrbIllusion] && c->monst == moNone && c->item == itNone && passable(c, NULL, P_MIRROR)) {
if(!isCheck(a)) placeIllusion(c);
if(!isCheck(a)) placeIllusion(c), apply_impact(c);
return itOrbIllusion;
}
// (3) teleport
if(items[itOrbTeleport] && c->monst == moNone && (c->item == itNone || itemHidden(c)) &&
passable(c, NULL, P_ISPLAYER | P_TELE) && teleportAction() && shmup::verifyTeleport()) {
if(!isCheck(a)) teleportTo(c);
if(!isCheck(a)) teleportTo(c), apply_impact(c);
return itOrbTeleport;
}
@ -1238,6 +1282,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
if(!isCheck(a)) {
addMessage(XLAT("You take the Illusion away."));
items[itOrbIllusion] += 3; // 100% effective with the Orb of Energy!
apply_impact(c);
c->monst = moNone;
}
return itOrbIllusion;
@ -1247,45 +1292,45 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
if(!shmup::on && items[itRevolver] && c->monst && canAttack(cwt.at, moPlayer, c, c->monst, AF_GUN)) {
bool inrange = false;
for(cell *c1: gun_targets(cwt.at)) if(c1 == c) inrange = true;
if(inrange && !monstersnearO(a, cwt.at, c, moPlayer, NULL, cwt.at)) {
if(!isCheck(a)) gun_attack(c);
if(inrange && !monstersnearOS(a, cwt.at, c, moPlayer, NULL, cwt.at)) {
if(!isCheck(a)) gun_attack(c), apply_impact(c);
return itRevolver;
}
}
// (5) psi blast (non-shmup variant)
if(!shmup::on && items[itOrbPsi] && c->monst && (isDragon(c->monst) || !isWorm(c)) && c->monst != moShadow && c->monst != moKrakenH) {
if(!isCheck(a)) psi_attack(c);
if(!isCheck(a)) psi_attack(c), apply_impact(c);
return itOrbPsi;
}
// (5a) summoning
if(items[itOrbSummon] && summonedAt(c)) {
if(!isCheck(a)) summonAt(c);
if(!isCheck(a)) summonAt(c), apply_impact(c);
return itOrbSummon;
}
// (5b) matter
if(items[itOrbMatter] && tempWallPossibleAt(c)) {
if(!isCheck(a)) tempWallAt(c);
if(!isCheck(a)) tempWallAt(c), apply_impact(c);
return itOrbMatter;
}
// (5c) stun
if(items[itOrbStunning] && c->monst && !isMultitile(c->monst) && c->stuntime < 3 && !shmup::on) {
if(!isCheck(a)) stun_attack(c);
if(!isCheck(a)) stun_attack(c), apply_impact(c);
return itOrbStunning;
}
// (5d) poly
if(items[itOrbMorph] && c->monst && !isMultitile(c->monst) && !shmup::on) {
if(!isCheck(a)) poly_attack(c);
if(!isCheck(a)) poly_attack(c), apply_impact(c);
return itOrbMorph;
}
// (6) place fire (non-shmup variant)
if(!shmup::on && items[itOrbDragon] && makeflame(c, 20, true)) {
if(!isCheck(a)) useOrbOfDragon(c);
if(!isCheck(a)) useOrbOfDragon(c), apply_impact(c);
return itOrbDragon;
}
@ -1448,6 +1493,9 @@ EX int orbcharges(eItem it) {
case itOrbSide3:
return 50;
case itOrbImpact:
return 50;
default:
return 0;
}