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improved reptilecheat
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parent
a6e40e3a37
commit
b90e3a4ed2
4
hyper.h
4
hyper.h
@ -4596,7 +4596,9 @@ namespace brownian {
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}
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#endif
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#define ONEMPTY if(d == 7 && passable(c, NULL, 0) && !safety)
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#define ONEMPTY if(d == 7 && passable(c, NULL, 0) && !safety && !reptilecheat)
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extern bool reptilecheat;
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void enable_cheat();
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@ -598,7 +598,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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}
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}
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}
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if(d == 7 && c->wall == waVinePlant && hrand(100) < (randomPatternsMode ? 2 : 10) && !peace::on)
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if(d == 7 && c->wall == waVinePlant && hrand(100) < (randomPatternsMode ? 2 : 10) && !peace::on && !reptilecheat)
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c->monst = moVineSpirit;
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ONEMPTY {
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if(hrand(5000) < PT(100 + 2 * (kills[moVineBeast] + kills[moVineSpirit]), 200) && notDippingFor(itWine))
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@ -723,7 +723,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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break;
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case laIce:
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if(d == 9) {
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if(d == 9 && !reptilecheat) {
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if(randomPatternsMode) c->wall = RANDPAT ? waIcewall : waNone;
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else if(hrand(100) < 5 && c->wall != waBarrier) {
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c->wall = waIcewall;
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