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correct key buffering

This commit is contained in:
Zeno Rogue
2020-09-11 11:14:32 +02:00
parent 45ff7a4e10
commit b90df0d37b
2 changed files with 17 additions and 1 deletions

View File

@@ -4938,8 +4938,12 @@ EX void drawfullmap() {
extern bool wclick;
#endif
EX bool just_refreshing;
EX void gamescreen(int _darken) {
if(just_refreshing) return;
if(subscreens::split([=] () {
calcparam();
compute_graphical_distance();