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Animate destruction of arrow traps
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@ -866,6 +866,7 @@ EX void destroyTrapsOn(cell *c) {
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if(c->wall == waArrowTrap) {
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changes.ccell(c);
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c->wall = waNone;
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drawParticles(c, 0xFF0000, 4);
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destroyTrapsAround(c);
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}
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}
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