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local_perspective_used now known better
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@@ -2205,6 +2205,7 @@ void ballgeometry() {
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EX void resetview() {
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DEBBI(DF_GRAPH, ("reset view"));
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// EUCLIDEAN
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decide_lpu();
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NLP = Id;
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stretch::mstretch_matrix = Id;
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auto& vo = get_view_orientation();
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