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crossbow:: crossbow moves are no longer considered valid moves for the checkmate rule when the crossbow is not loaded
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@ -338,7 +338,7 @@ EX void checkmove() {
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}
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}
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#endif
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#endif
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if(!canmove && bow::crossbow_mode()) canmove = bow::have_bow_target();
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if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target();
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if(!canmove) {
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if(!canmove) {
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achievement_final(true);
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achievement_final(true);
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