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	crossbow:: crossbow moves are no longer considered valid moves for the checkmate rule when the crossbow is not loaded
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		| @@ -338,7 +338,7 @@ EX void checkmove() { | ||||
|     } | ||||
| #endif | ||||
|  | ||||
|   if(!canmove && bow::crossbow_mode()) canmove = bow::have_bow_target(); | ||||
|   if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target(); | ||||
|  | ||||
|   if(!canmove) { | ||||
|     achievement_final(true); | ||||
|   | ||||
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