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hyperweb: loadTextureGL() now works correctly

This commit is contained in:
Zeno Rogue 2018-09-02 15:11:24 +02:00
parent 98f6851288
commit b80583cf08

View File

@ -76,10 +76,16 @@ bool texture_data::loadTextureGL() {
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
// BGRA may be not supported in the web version
if(ISWEB) for(auto& p: texture_pixels) swap(part(p, 0), part(p, 2));
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, twidth, twidth, 0,
ISWEB ? GL_RGBA : GL_BGRA, GL_UNSIGNED_BYTE,
GL_BGRA, GL_UNSIGNED_BYTE,
&texture_pixels[0] );
if(ISWEB) for(auto& p: texture_pixels) swap(part(p, 0), part(p, 2));
return true;
}