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hyperweb: loadTextureGL() now works correctly
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@ -76,10 +76,16 @@ bool texture_data::loadTextureGL() {
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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// BGRA may be not supported in the web version
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if(ISWEB) for(auto& p: texture_pixels) swap(part(p, 0), part(p, 2));
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, twidth, twidth, 0,
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ISWEB ? GL_RGBA : GL_BGRA, GL_UNSIGNED_BYTE,
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GL_BGRA, GL_UNSIGNED_BYTE,
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&texture_pixels[0] );
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if(ISWEB) for(auto& p: texture_pixels) swap(part(p, 0), part(p, 2));
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return true;
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}
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