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push Statue/Fire with Orb of Winter
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@@ -734,7 +734,7 @@ bool pcmove::after_escape() {
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cell*& c2 = mi.t;
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if(c2->wall == waBigStatue && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
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if(!canPushStatueOn(cwt.at)) {
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if(!canPushStatueOn(cwt.at, P_ISPLAYER)) {
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if(vmsg()) {
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if(isFire(cwt.at))
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addMessage(XLAT("You have to escape first!"));
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