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	added some missing CAP_* guards
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		| @@ -103,8 +103,10 @@ EX void moveEffect(const movei& mi, eMonster m) { | ||||
|     tortoise::move_baby(cf, ct); | ||||
|     } | ||||
|    | ||||
|   #if CAP_COMPLEX2 | ||||
|   if(isDie(m) && mi.proper()) | ||||
|     dice::roll(mi); | ||||
|   #endif | ||||
|   } | ||||
|  | ||||
| EX void moveMonster(const movei& mi) { | ||||
|   | ||||
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