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added some missing CAP_* guards
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@@ -103,8 +103,10 @@ EX void moveEffect(const movei& mi, eMonster m) {
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tortoise::move_baby(cf, ct);
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}
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#if CAP_COMPLEX2
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if(isDie(m) && mi.proper())
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dice::roll(mi);
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#endif
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}
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EX void moveMonster(const movei& mi) {
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