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added some missing CAP_* guards

This commit is contained in:
Zeno Rogue
2021-06-09 04:33:55 +02:00
parent 7777c7b415
commit b71e436cb6
11 changed files with 29 additions and 1 deletions

View File

@@ -103,8 +103,10 @@ EX void moveEffect(const movei& mi, eMonster m) {
tortoise::move_baby(cf, ct);
}
#if CAP_COMPLEX2
if(isDie(m) && mi.proper())
dice::roll(mi);
#endif
}
EX void moveMonster(const movei& mi) {