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added some missing CAP_* guards
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@@ -2252,6 +2252,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
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return true;
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}
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#if CAP_COMPLEX2
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case moAnimatedDie: case moAngryDie: {
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if(where)
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dice::draw_die(where, V, 1, darkena(col, 0, 0xFF));
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@@ -2259,6 +2260,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
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queuepoly(V, cgi.shDodeca, darkena(col, 0, 0xFF));
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return true;
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}
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#endif
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default: ;
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}
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