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added some missing CAP_* guards

This commit is contained in:
Zeno Rogue
2021-06-09 04:33:55 +02:00
parent 7777c7b415
commit b71e436cb6
11 changed files with 29 additions and 1 deletions

View File

@@ -2252,6 +2252,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
return true;
}
#if CAP_COMPLEX2
case moAnimatedDie: case moAngryDie: {
if(where)
dice::draw_die(where, V, 1, darkena(col, 0, 0xFF));
@@ -2259,6 +2260,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
queuepoly(V, cgi.shDodeca, darkena(col, 0, 0xFF));
return true;
}
#endif
default: ;
}