added some missing CAP_* guards

This commit is contained in:
Zeno Rogue
2021-06-09 04:33:55 +02:00
parent 7777c7b415
commit b71e436cb6
11 changed files with 29 additions and 1 deletions
+2
View File
@@ -1602,6 +1602,7 @@ void celldrawer::draw_features() {
poly_outline = OUTLINE_DEFAULT;
}
#if CAP_COMPLEX2
else if(isDie(c->wall)) {
color_t col = darkena(winf[c->wall].color, 0, 0xFF);
@@ -1616,6 +1617,7 @@ void celldrawer::draw_features() {
die_target = V;
dice::draw_die(c, Vboat, 1, col);
}
#endif
else if(c->wall == waExplosiveBarrel) {
if(GDIM == 3 && qfi.fshape) {