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added some missing CAP_* guards
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@@ -1602,6 +1602,7 @@ void celldrawer::draw_features() {
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poly_outline = OUTLINE_DEFAULT;
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}
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#if CAP_COMPLEX2
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else if(isDie(c->wall)) {
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color_t col = darkena(winf[c->wall].color, 0, 0xFF);
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@@ -1616,6 +1617,7 @@ void celldrawer::draw_features() {
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die_target = V;
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dice::draw_die(c, Vboat, 1, col);
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}
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#endif
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else if(c->wall == waExplosiveBarrel) {
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if(GDIM == 3 && qfi.fshape) {
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