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Use turtle shell in the Orb of the Shell.
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@ -1055,6 +1055,12 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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else if (it == itOrbBeauty)
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else if (it == itOrbBeauty)
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for(int u=0; u<3; u++)
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for(int u=0; u<3; u++)
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queuepolyat(Vit * spin(2*M_PI / 3 / 3 * u), cgi.shSmallRose, dark, prio);
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queuepolyat(Vit * spin(2*M_PI / 3 / 3 * u), cgi.shSmallRose, dark, prio);
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else if (it == itOrbShell)
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for(int i = 1; i<8; i++) {
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queuepolyat(Vit, cgi.shTortoise[i][2], dark, prio);
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if (i>=5 && i<=7)
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queuepolyat(Vit*Mirror, cgi.shTortoise[i][2], dark, prio);
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}
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else {
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else {
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auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
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auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
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cgi.shDisk;
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cgi.shDisk;
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