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Use turtle shell in the Orb of the Shell.

This commit is contained in:
Jacob Mandelson 2022-08-26 14:00:42 -07:00
parent d85ad065f6
commit b71b34e734

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@ -1055,6 +1055,12 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
else if (it == itOrbBeauty) else if (it == itOrbBeauty)
for(int u=0; u<3; u++) for(int u=0; u<3; u++)
queuepolyat(Vit * spin(2*M_PI / 3 / 3 * u), cgi.shSmallRose, dark, prio); queuepolyat(Vit * spin(2*M_PI / 3 / 3 * u), cgi.shSmallRose, dark, prio);
else if (it == itOrbShell)
for(int i = 1; i<8; i++) {
queuepolyat(Vit, cgi.shTortoise[i][2], dark, prio);
if (i>=5 && i<=7)
queuepolyat(Vit*Mirror, cgi.shTortoise[i][2], dark, prio);
}
else { else {
auto shape = (it == itOrbFriend) ? cgi.shTinyBird : auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
cgi.shDisk; cgi.shDisk;