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fixed grid markers for Alchemists when items appear
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@@ -3011,7 +3011,7 @@ int gridcolor(cell *c1, cell *c2) {
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}
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}
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if(chasmgraph(c1) != chasmgraph(c2))
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if(chasmgraph(c1) != chasmgraph(c2))
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return Dark(0x808080);
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return Dark(0x808080);
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if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall)
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if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall && !c1->item && !c2->item)
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return Dark(0xC020C0);
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return Dark(0xC020C0);
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if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
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if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
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return Dark(0x2020A0);
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return Dark(0x2020A0);
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