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added an empty default keyhandler just in case
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@ -12,7 +12,7 @@ bool holdmouse;
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int getcstat, lgetcstat; ld getcshift; bool inslider;
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int getcstat, lgetcstat; ld getcshift; bool inslider;
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function <void(int sym, int uni)> keyhandler;
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function <void(int sym, int uni)> keyhandler = [] (int sym, int uni) {};
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// is the player using mouse? (used for auto-cross)
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// is the player using mouse? (used for auto-cross)
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bool mousing = true;
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bool mousing = true;
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