removed classes.h

This commit is contained in:
Zeno Rogue 2019-12-23 22:21:04 +01:00
parent 86d8eb759e
commit b6f9298f0a
4 changed files with 374 additions and 374 deletions

View File

@ -419,12 +419,96 @@ const char *ruindesc =
const char *rock_description =
"Shoot the Space Rocks for score. Large Rocks will split into two smaller rocks.";
monstertype minf[motypes] = {
#if HDR
enum eSlimegroup { sgNone, sgCave, sgWater, sgFloorA, sgFloorB, sgVine, sgTree };
#endif
#if HDR
// we use CF not MF to avoid confusion with MF_ movement flags
static const flagtype CF_NOGHOST = Flag(0);
static const flagtype CF_RAIDER = Flag(1);
static const flagtype CF_PRINCESS = Flag(2);
static const flagtype CF_MIMIC = Flag(3);
static const flagtype CF_GOK = Flag(4);
static const flagtype CF_NONLIVING = Flag(5);
static const flagtype CF_METAL = Flag(6);
static const flagtype CF_STUNNABLE = Flag(7);
static const flagtype CF_HP = Flag(8);
static const flagtype CF_MOUNTABLE = Flag(9);
static const flagtype CF_FRIENDLY = Flag(10);
static const flagtype CF_PLAYER = Flag(11);
static const flagtype CF_BUG = Flag(12);
static const flagtype CF_IVY = Flag(13);
static const flagtype CF_PART = Flag(14);
static const flagtype CF_MUTANTIVY = Flag(15);
static const flagtype CF_ANYIVY = Flag(16);
static const flagtype CF_BULLET = Flag(17);
static const flagtype CF_DEMON = Flag(18);
static const flagtype CF_WORM = Flag(19);
static const flagtype CF_WITCH = Flag(20);
static const flagtype CF_BIRD = Flag(21);
static const flagtype CF_SLOWMOVER = Flag(22);
static const flagtype CF_MAGNETIC = Flag(23);
static const flagtype CF_SWITCH = Flag(24);
static const flagtype CF_GHOST = Flag(25);
static const flagtype CF_SHARK = Flag(26);
static const flagtype CF_SLIME = Flag(27);
static const flagtype CF_DRAGON = Flag(28);
static const flagtype CF_KRAKEN = Flag(29);
static const flagtype CF_NOBLOW = Flag(30);
static const flagtype CF_MULTITILE = Flag(31);
static const flagtype CF_LEADER = Flag(32);
static const flagtype CF_FLYING = Flag(33);
static const flagtype CF_ATTACK_THRU_VINE = Flag(34);
static const flagtype CF_ATTACK_NONADJACENT = Flag(35);
static const flagtype CF_NOHIGHLIGHT = Flag(36);
static const flagtype CF_INACTIVE = Flag(37);
static const flagtype CF_UNARMED = Flag(38);
static const flagtype CF_IGNORE_PLATE = Flag(39);
static const flagtype CF_BULL = Flag(40);
static const flagtype CF_TROLL = Flag(41);
static const flagtype CF_IGNORE_SMELL = Flag(42);
static const flagtype CF_RATLING = Flag(43);
static const flagtype CF_POWER = Flag(44);
static const flagtype CF_GHOSTMOVER = Flag(45);
static const flagtype CF_TECHNICAL = Flag(46);
static const flagtype CF_MOVED = Flag(47);
static const flagtype CF_FACING = Flag(48);
static const flagtype CF_FACE_UP = Flag(49);
static const flagtype CF_FACE_SIDE = Flag(50);
enum eMonster {
#define MONSTER(a,b,c,d,e,f,g,h) d,
#include "content.cpp"
motypes
};
struct monstertype {
char glyph;
color_t color;
const char *name;
flagtype flags;
enum eMonster mgroup;
const char *help;
};
#endif
EX monstertype minf[motypes] = {
#define MONSTER(a,b,c,d,e,f,g,h) {a,b,c,e,g,h},
#include "content.cpp"
};
#if HDR
#define NUM_GS 6
struct genderswitch_t {
int gender;
eMonster m;
const char *name;
const char *desc;
};
#endif
EX genderswitch_t genderswitch[NUM_GS] = {
{ GEN_F, moFalsePrincess, "False Princess",
"Don't be fooled by this red-haired girl, or you will be stabbed if you come too close!"},
@ -443,23 +527,139 @@ EX genderswitch_t genderswitch[NUM_GS] = {
// --- items ---
itemtype iinf[ittypes] = {
#if HDR
enum eOrbshape { osNone, osLove, osRanged, osOffensive, osFriend, osUtility, osDirectional, osWarping };
static const flagtype ZERO = 0;
static const flagtype IF_SHARD = Flag(0);
static const flagtype IF_FIREPROOF = Flag(1);
static const flagtype IF_PROTECTION = Flag(2);
static const flagtype IF_EMPATHY = Flag(3);
static const flagtype IF_RANGED = Flag(4);
static const flagtype IF_SHMUPLIFE = Flag(5);
static const flagtype IF_REVIVAL = Flag(6);
// 0 = basic treasure, 1 = other item, 2 = power orb, 3 = not an item
#define IC_TREASURE 0
#define IC_OTHER 1
#define IC_ORB 2
#define IC_NAI 3
struct itemtype {
char glyph;
color_t color;
const char *name;
int itemclass;
flagtype flags;
eOrbshape orbshape;
const char *help;
};
enum eItem {
#define ITEM(a,b,c,d,e,f,g,h,i) d,
#include "content.cpp"
ittypes
};
#endif
EX itemtype iinf[ittypes] = {
#define ITEM(a,b,c,d,e,f,g,h,i) {a,b,c,e,f,h,i},
#include "content.cpp"
};
// --- wall types ---
walltype winf[walltypes] = {
#if HDR
static const flagtype WF_WATER = Flag(0);
static const flagtype WF_BOAT = Flag(1);
static const flagtype WF_CHASM = Flag(2);
static const flagtype WF_NOFLIGHT = Flag(3);
static const flagtype WF_FIRE = Flag(4);
static const flagtype WF_THUMPER = Flag(5);
static const flagtype WF_ACTIVABLE = Flag(6);
static const flagtype WF_ALCHEMY = Flag(7);
static const flagtype WF_RED = Flag(8);
static const flagtype WF_WALL = Flag(9);
static const flagtype WF_PUSHABLE = Flag(10);
static const flagtype WF_CONE = Flag(11);
static const flagtype WF_STDTREE = Flag(12);
static const flagtype WF_GRAVE = Flag(13);
static const flagtype WF_REPTILE = Flag(14);
static const flagtype WF_HEATCOLOR = Flag(15);
static const flagtype WF_HIGHWALL = Flag(16);
static const flagtype WF_THORNY = Flag(17);
static const flagtype WF_TIMEOUT = Flag(18);
static const flagtype WF_CISLAND = Flag(19);
static const flagtype WF_SULPHURIC = Flag(20);
static const flagtype WF_HALFVINE = Flag(21);
struct walltype {
char glyph;
color_t color;
const char *name;
flagtype flags;
int snakelevel;
eSlimegroup sg;
const char *help;
};
enum eWall {
#define WALL(a,b,c,d,e,f,g,h,i) d,
#include "content.cpp"
walltypes
};
#endif
EX walltype winf[walltypes] = {
#define WALL(a,b,c,d,e,f,g,h,i) {a,b,c,e,g,h,i},
#include "content.cpp"
};
const landtype linf[landtypes] = {
// -- land types ---
#if HDR
static const flagtype LF_GENERATE_ALL = Flag(0);
static const flagtype LF_ICY = Flag(1);
static const flagtype LF_GRAVITY = Flag(2);
static const flagtype LF_EQUI = Flag(3);
static const flagtype LF_WARPED = Flag(4);
static const flagtype LF_CYCLIC = Flag(5);
static const flagtype LF_TECHNICAL = Flag(6);
static const flagtype LF_MIRROR = Flag(7);
static const flagtype LF_SEA = Flag(8);
static const flagtype LF_COASTAL = Flag(9);
static const flagtype LF_PURESEA = Flag(10);
static const flagtype LF_ELEMENTAL = Flag(11);
static const flagtype LF_HAUNTED = Flag(12);
static const flagtype LF_TROLL = Flag(13);
static const flagtype LF_INMIRROR = Flag(14);
static const flagtype LF_INMIRRORORWALL = Flag(15);
struct landtype {
color_t color;
const char *name;
flagtype flags;
eItem treasure;
const char *help;
};
enum eLand {
#define LAND(a,b,c,d,e,f,g) c,
#include "content.cpp"
landtypes
};
#endif
EX const landtype linf[landtypes] = {
#define LAND(a,b,c,d,e,f,g) {a,b,d,e,g},
#include "content.cpp"
};
#if HDR
struct landtacinfo { eLand l; int tries, multiplier; };
#endif
EX vector<landtacinfo> land_tac = {
{laIce, 10, 1}, {laDesert, 10, 1},
{laHunting, 5, 2},
@ -503,6 +703,94 @@ EX vector<eLand> randlands = {
laOvergrown, laWildWest, laWarpCoast, laRuins, laBull, laDragon, laReptile, laDocks
};
#if HDR
enum eGeometry {
gNormal, gEuclid, gSphere, gElliptic, gZebraQuotient, gFieldQuotient, gTorus, gOctagon, g45, g46, g47, gSmallSphere, gTinySphere, gEuclidSquare, gSmallElliptic,
gKleinQuartic, gBolza, gBolza2, gMinimal, gBinaryTiling, gArchimedean,
gMacbeath, gBring, gSchmutzM2, gSchmutzM3, gCrystal, gOctahedron,
gBinary3, gCubeTiling, gCell120, gECell120, gRhombic3, gBitrunc3,
gSpace534, gSpace435,
gCell5,
gCell8, gECell8,
gCell16, gECell16,
gCell24, gECell24,
gCell600, gECell600,
gHoroTris, gHoroRec, gHoroHex,
gField435, gField534,
gBinary4, gSol,
gKiteDart2, gKiteDart3, gNil, gProduct, gRotSpace,
gTernary, gNIH, gSolN, gInfOrder, gSpace336, gSpace344, gCrystal344,
gArnoldCat, gArbitrary,
gGUARD};
enum eGeometryClass { gcHyperbolic, gcEuclid, gcSphere, gcSolNIH, gcNil, gcProduct, gcSL2 };
enum class eVariation { bitruncated, pure, goldberg, irregular, dual };
typedef flagtype modecode_t;
/** only the actual geometry */
struct geometryinfo1 {
/** geometry class */
eGeometryClass kind;
/** dimension of the gameplay (2 for crystal) */
int gameplay_dimension;
/** dimension of the graphics, may be greater than gameplay_dimension with vid.always3 on */
int graphical_dimension;
/** dimension of the homogeneous vector space used, usually graphical_dimension+1, but 3 in product */
int homogeneous_dimension;
/** signature of the scalar product used */
int sig[4];
};
struct geometryinfo {
std::string tiling_name;
std::string quotient_name;
const char* menu_displayed_name;
const char* shortname;
int sides;
int vertex;
flagtype flags;
geometryinfo1 g;
modecode_t xcode;
std::array<int,2> distlimit; // bitrunc, non-bitrunc
eVariation default_variation;
};
static const flagtype qBOUNDED = 1;
static const flagtype qANYQ = 2;
static const flagtype qNONORIENTABLE = 4;
static const flagtype qSMALL = 8;
static const flagtype qFIELD = 16;
static const flagtype qDOCKS = 32;
static const flagtype qZEBRA = 64;
static const flagtype qELLIPTIC = 128;
static const flagtype qBINARY = 256;
static const flagtype qKITE = 512;
static const flagtype qREGULAR = 1024; /* not set! */
static const flagtype qARCHI = 2048;
static const flagtype qHYBRID = 4096;
static const flagtype qCRYSTAL = 8192;
static const flagtype qSOL = 16384;
static const flagtype qEXPERIMENTAL = 32768;
static const flagtype qNIH = 65536;
static const flagtype qIDEAL = 131072;
static const flagtype qHUGE_BOUNDED = 262144;
static const flagtype qOPTQ = Flag(19);
// note: dnext assumes that x&7 equals 7
static const int SEE_ALL = 50;
static const int OINF = 100;
extern eGeometry geometry;
extern eVariation variation;
#endif
static const flagtype qsNONOR = qANYQ | qSMALL | qBOUNDED | qNONORIENTABLE;
static const flagtype qsNONORE = qsNONOR | qELLIPTIC;
static const flagtype qsBQ = qANYQ | qSMALL | qBOUNDED;
@ -529,8 +817,9 @@ EX geometryinfo1 giNil = { gcNil, 3, 3, 4, {1,1, 1,0 } };
EX geometryinfo1 giProduct = { gcSL2, 3, 3, 4, {1,1, 1,0 } /* will be filled in product::configure() */ };
EX geometryinfo1 giSL2 = { gcSL2, 3, 3, 4, {1,1,-1,-1} };
/** list of available geometries */
vector<geometryinfo> ginf = {
EX vector<geometryinfo> ginf = {
{"{7,3}", "none", "{7,3} (standard HyperRogue map)", "HR", 7, 3, 0, giHyperb2, 0, {{7, 5}}, eVariation::bitruncated},
{"{6,3}", "none", "{6,3} (euclidean Hex grid)", "euclid", 6, 3, qOPTQ, giEuclid2, 0, {{7, 7}}, eVariation::bitruncated},
{"{5,3}", "none", "{5,3} (dodecahedron)", "sphere", 5, 3, qsSMALLB, giSphere2, 0, {{SEE_ALL, SEE_ALL}}, eVariation::bitruncated},
@ -599,13 +888,67 @@ vector<geometryinfo> ginf = {
};
// bits: 9, 10, 15, 16, (reserved for later) 17, 18
#if HDR
namespace mf {
static const flagtype azimuthal = 1;
static const flagtype cylindrical = 2;
static const flagtype equiarea = 4;
static const flagtype equidistant = 8;
static const flagtype conformal = 16;
static const flagtype euc_boring = 32;
static const flagtype space = 64;
static const flagtype hyper_only = 128;
static const flagtype hyper_or_torus = 256;
static const flagtype pseudocylindrical = 512; /* includes cylindrical */
static const flagtype equivolume = 1024;
static const flagtype twopoint = 2048;
static const flagtype uses_bandshift = 4096;
static const flagtype band = (cylindrical | pseudocylindrical | uses_bandshift);
static const flagtype pseudoband = (pseudocylindrical | uses_bandshift);
};
struct modelinfo {
const char *name_hyperbolic;
const char *name_euclidean;
const char *name_spherical;
flagtype flags;
int is_azimuthal;
int is_band;
int is_equiarea;
int is_equidistant;
int is_conformal;
const char* name;
};
enum eModel : int {
mdDisk, mdHalfplane, mdBand, mdPolygonal, mdFormula,
// 5..8.
mdEquidistant, mdEquiarea, mdBall, mdHyperboloid,
// 9..13
mdHemisphere, mdBandEquidistant, mdBandEquiarea, mdSinusoidal, mdTwoPoint,
// 14..16
mdFisheye, mdJoukowsky, mdJoukowskyInverted,
// 17..19
mdRotatedHyperboles, mdSpiral, mdPerspective,
// 20..24
mdEquivolume, mdCentralInversion, mdSimulatedPerspective, mdTwoHybrid, mdGeodesic,
// 25
mdMollweide, mdCentralCyl, mdCollignon, mdHorocyclic,
// 29..
mdGUARD, mdPixel, mdHyperboloidFlat, mdPolynomial, mdManual
};
#endif
// remember to match the following mask when specifying codes for extra geometries: 0x78600
// (other bits are used for other information)
#define X3(x) x, x, x
/** list of available models (i.e., projections) */
vector<modelinfo> mdinf = {
EX vector<modelinfo> mdinf = {
{"disk/Gans", "general perspective", "general perspective", mf::azimuthal | mf::conformal},
{"half-plane", "inversion", "half-plane", mf::conformal},
{"band", "band", "Mercator", mf::band | mf::conformal},
@ -641,4 +984,11 @@ vector<modelinfo> mdinf = {
#undef X3
#if HDR
static inline bool orbProtection(eItem it) { return false; } // not implemented
const eLand NOWALLSEP = laNone;
const eLand NOWALLSEP_USED = laWhirlpool;
#endif
}

361
classes.h
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@ -1,361 +0,0 @@
// Hyperbolic Rogue -- items, monsters, walls, lands, descriptions, etc.
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
/** \file classes.h
* \brief header file for content
*/
namespace hr {
typedef unsigned color_t;
typedef unsigned long long flagtype;
#define Flag(i) (flagtype(1ull<<i))
static inline void set_flag(flagtype& f, flagtype which, bool b) {
if(b) f |= which;
else f &= ~which;
}
// we use CF not MF to avoid confusion with MF_ movement flags
static const flagtype CF_NOGHOST = Flag(0);
static const flagtype CF_RAIDER = Flag(1);
static const flagtype CF_PRINCESS = Flag(2);
static const flagtype CF_MIMIC = Flag(3);
static const flagtype CF_GOK = Flag(4);
static const flagtype CF_NONLIVING = Flag(5);
static const flagtype CF_METAL = Flag(6);
static const flagtype CF_STUNNABLE = Flag(7);
static const flagtype CF_HP = Flag(8);
static const flagtype CF_MOUNTABLE = Flag(9);
static const flagtype CF_FRIENDLY = Flag(10);
static const flagtype CF_PLAYER = Flag(11);
static const flagtype CF_BUG = Flag(12);
static const flagtype CF_IVY = Flag(13);
static const flagtype CF_PART = Flag(14);
static const flagtype CF_MUTANTIVY = Flag(15);
static const flagtype CF_ANYIVY = Flag(16);
static const flagtype CF_BULLET = Flag(17);
static const flagtype CF_DEMON = Flag(18);
static const flagtype CF_WORM = Flag(19);
static const flagtype CF_WITCH = Flag(20);
static const flagtype CF_BIRD = Flag(21);
static const flagtype CF_SLOWMOVER = Flag(22);
static const flagtype CF_MAGNETIC = Flag(23);
static const flagtype CF_SWITCH = Flag(24);
static const flagtype CF_GHOST = Flag(25);
static const flagtype CF_SHARK = Flag(26);
static const flagtype CF_SLIME = Flag(27);
static const flagtype CF_DRAGON = Flag(28);
static const flagtype CF_KRAKEN = Flag(29);
static const flagtype CF_NOBLOW = Flag(30);
static const flagtype CF_MULTITILE = Flag(31);
static const flagtype CF_LEADER = Flag(32);
static const flagtype CF_FLYING = Flag(33);
static const flagtype CF_ATTACK_THRU_VINE = Flag(34);
static const flagtype CF_ATTACK_NONADJACENT = Flag(35);
static const flagtype CF_NOHIGHLIGHT = Flag(36);
static const flagtype CF_INACTIVE = Flag(37);
static const flagtype CF_UNARMED = Flag(38);
static const flagtype CF_IGNORE_PLATE = Flag(39);
static const flagtype CF_BULL = Flag(40);
static const flagtype CF_TROLL = Flag(41);
static const flagtype CF_IGNORE_SMELL = Flag(42);
static const flagtype CF_RATLING = Flag(43);
static const flagtype CF_POWER = Flag(44);
static const flagtype CF_GHOSTMOVER = Flag(45);
static const flagtype CF_TECHNICAL = Flag(46);
static const flagtype CF_MOVED = Flag(47);
static const flagtype CF_FACING = Flag(48);
static const flagtype CF_FACE_UP = Flag(49);
static const flagtype CF_FACE_SIDE = Flag(50);
enum eMonster {
#define MONSTER(a,b,c,d,e,f,g,h) d,
#include "content.cpp"
motypes
};
struct monstertype {
char glyph;
color_t color;
const char *name;
flagtype flags;
enum eMonster mgroup;
const char *help;
};
struct genderswitch_t {
int gender;
eMonster m;
const char *name;
const char *desc;
};
#define NUM_GS 6
enum eOrbshape { osNone, osLove, osRanged, osOffensive, osFriend, osUtility, osDirectional, osWarping };
static const flagtype ZERO = 0;
static const flagtype IF_SHARD = Flag(0);
static const flagtype IF_FIREPROOF = Flag(1);
static const flagtype IF_PROTECTION = Flag(2);
static const flagtype IF_EMPATHY = Flag(3);
static const flagtype IF_RANGED = Flag(4);
static const flagtype IF_SHMUPLIFE = Flag(5);
static const flagtype IF_REVIVAL = Flag(6);
// 0 = basic treasure, 1 = other item, 2 = power orb, 3 = not an item
#define IC_TREASURE 0
#define IC_OTHER 1
#define IC_ORB 2
#define IC_NAI 3
struct itemtype {
char glyph;
color_t color;
const char *name;
int itemclass;
flagtype flags;
eOrbshape orbshape;
const char *help;
};
enum eItem {
#define ITEM(a,b,c,d,e,f,g,h,i) d,
#include "content.cpp"
ittypes
};
enum eSlimegroup { sgNone, sgCave, sgWater, sgFloorA, sgFloorB, sgVine, sgTree };
static const flagtype WF_WATER = Flag(0);
static const flagtype WF_BOAT = Flag(1);
static const flagtype WF_CHASM = Flag(2);
static const flagtype WF_NOFLIGHT = Flag(3);
static const flagtype WF_FIRE = Flag(4);
static const flagtype WF_THUMPER = Flag(5);
static const flagtype WF_ACTIVABLE = Flag(6);
static const flagtype WF_ALCHEMY = Flag(7);
static const flagtype WF_RED = Flag(8);
static const flagtype WF_WALL = Flag(9);
static const flagtype WF_PUSHABLE = Flag(10);
static const flagtype WF_CONE = Flag(11);
static const flagtype WF_STDTREE = Flag(12);
static const flagtype WF_GRAVE = Flag(13);
static const flagtype WF_REPTILE = Flag(14);
static const flagtype WF_HEATCOLOR = Flag(15);
static const flagtype WF_HIGHWALL = Flag(16);
static const flagtype WF_THORNY = Flag(17);
static const flagtype WF_TIMEOUT = Flag(18);
static const flagtype WF_CISLAND = Flag(19);
static const flagtype WF_SULPHURIC = Flag(20);
static const flagtype WF_HALFVINE = Flag(21);
struct walltype {
char glyph;
color_t color;
const char *name;
flagtype flags;
int snakelevel;
eSlimegroup sg;
const char *help;
};
enum eWall {
#define WALL(a,b,c,d,e,f,g,h,i) d,
#include "content.cpp"
walltypes
};
static const flagtype LF_GENERATE_ALL = Flag(0);
static const flagtype LF_ICY = Flag(1);
static const flagtype LF_GRAVITY = Flag(2);
static const flagtype LF_EQUI = Flag(3);
static const flagtype LF_WARPED = Flag(4);
static const flagtype LF_CYCLIC = Flag(5);
static const flagtype LF_TECHNICAL = Flag(6);
static const flagtype LF_MIRROR = Flag(7);
static const flagtype LF_SEA = Flag(8);
static const flagtype LF_COASTAL = Flag(9);
static const flagtype LF_PURESEA = Flag(10);
static const flagtype LF_ELEMENTAL = Flag(11);
static const flagtype LF_HAUNTED = Flag(12);
static const flagtype LF_TROLL = Flag(13);
static const flagtype LF_INMIRROR = Flag(14);
static const flagtype LF_INMIRRORORWALL = Flag(15);
struct landtype {
color_t color;
const char *name;
flagtype flags;
eItem treasure;
const char *help;
};
enum eLand {
#define LAND(a,b,c,d,e,f,g) c,
#include "content.cpp"
landtypes
};
enum eGeometry {
gNormal, gEuclid, gSphere, gElliptic, gZebraQuotient, gFieldQuotient, gTorus, gOctagon, g45, g46, g47, gSmallSphere, gTinySphere, gEuclidSquare, gSmallElliptic,
gKleinQuartic, gBolza, gBolza2, gMinimal, gBinaryTiling, gArchimedean,
gMacbeath, gBring, gSchmutzM2, gSchmutzM3, gCrystal, gOctahedron,
gBinary3, gCubeTiling, gCell120, gECell120, gRhombic3, gBitrunc3,
gSpace534, gSpace435,
gCell5,
gCell8, gECell8,
gCell16, gECell16,
gCell24, gECell24,
gCell600, gECell600,
gHoroTris, gHoroRec, gHoroHex,
gField435, gField534,
gBinary4, gSol,
gKiteDart2, gKiteDart3, gNil, gProduct, gRotSpace,
gTernary, gNIH, gSolN, gInfOrder, gSpace336, gSpace344, gCrystal344,
gArnoldCat, gArbitrary,
gGUARD};
enum eGeometryClass { gcHyperbolic, gcEuclid, gcSphere, gcSolNIH, gcNil, gcProduct, gcSL2 };
enum class eVariation { bitruncated, pure, goldberg, irregular, dual };
typedef flagtype modecode_t;
/** only the actual geometry */
struct geometryinfo1 {
/** geometry class */
eGeometryClass kind;
/** dimension of the gameplay (2 for crystal) */
int gameplay_dimension;
/** dimension of the graphics, may be greater than gameplay_dimension with vid.always3 on */
int graphical_dimension;
/** dimension of the homogeneous vector space used, usually graphical_dimension+1, but 3 in product */
int homogeneous_dimension;
/** signature of the scalar product used */
int sig[4];
};
struct geometryinfo {
std::string tiling_name;
std::string quotient_name;
const char* menu_displayed_name;
const char* shortname;
int sides;
int vertex;
flagtype flags;
geometryinfo1 g;
modecode_t xcode;
std::array<int,2> distlimit; // bitrunc, non-bitrunc
eVariation default_variation;
};
static const flagtype qBOUNDED = 1;
static const flagtype qANYQ = 2;
static const flagtype qNONORIENTABLE = 4;
static const flagtype qSMALL = 8;
static const flagtype qFIELD = 16;
static const flagtype qDOCKS = 32;
static const flagtype qZEBRA = 64;
static const flagtype qELLIPTIC = 128;
static const flagtype qBINARY = 256;
static const flagtype qKITE = 512;
static const flagtype qREGULAR = 1024; /* not set! */
static const flagtype qARCHI = 2048;
static const flagtype qHYBRID = 4096;
static const flagtype qCRYSTAL = 8192;
static const flagtype qSOL = 16384;
static const flagtype qEXPERIMENTAL = 32768;
static const flagtype qNIH = 65536;
static const flagtype qIDEAL = 131072;
static const flagtype qHUGE_BOUNDED = 262144;
static const flagtype qOPTQ = Flag(19);
// note: dnext assumes that x&7 equals 7
static const int SEE_ALL = 50;
extern eGeometry geometry;
extern eVariation variation;
extern std::vector<geometryinfo> ginf;
extern monstertype minf[motypes];
extern itemtype iinf[ittypes];
extern const landtype linf[landtypes];
extern color_t floorcolors[landtypes];
extern walltype winf[walltypes];
enum cpatterntype {
cpFootball, cpThree, cpChess, cpSingle, cpSingleSym, cpOddEven, cpLarge, cpZebra, cpUnknown
};
struct landtacinfo { eLand l; int tries, multiplier; };
enum eModel {
mdDisk, mdHalfplane, mdBand, mdPolygonal, mdFormula,
// 5..8.
mdEquidistant, mdEquiarea, mdBall, mdHyperboloid,
// 9..13
mdHemisphere, mdBandEquidistant, mdBandEquiarea, mdSinusoidal, mdTwoPoint,
// 14..16
mdFisheye, mdJoukowsky, mdJoukowskyInverted,
// 17..19
mdRotatedHyperboles, mdSpiral, mdPerspective,
// 20..24
mdEquivolume, mdCentralInversion, mdSimulatedPerspective, mdTwoHybrid, mdGeodesic,
// 25
mdMollweide, mdCentralCyl, mdCollignon, mdHorocyclic,
// 29..
mdGUARD, mdPixel, mdHyperboloidFlat, mdPolynomial, mdManual
};
typedef unsigned long long flagtype;
namespace mf {
static const flagtype azimuthal = 1;
static const flagtype cylindrical = 2;
static const flagtype equiarea = 4;
static const flagtype equidistant = 8;
static const flagtype conformal = 16;
static const flagtype euc_boring = 32;
static const flagtype space = 64;
static const flagtype hyper_only = 128;
static const flagtype hyper_or_torus = 256;
static const flagtype pseudocylindrical = 512; /* includes cylindrical */
static const flagtype equivolume = 1024;
static const flagtype twopoint = 2048;
static const flagtype uses_bandshift = 4096;
static const flagtype band = (cylindrical | pseudocylindrical | uses_bandshift);
static const flagtype pseudoband = (pseudocylindrical | uses_bandshift);
};
struct modelinfo {
const char *name_hyperbolic;
const char *name_euclidean;
const char *name_spherical;
flagtype flags;
int is_azimuthal;
int is_band;
int is_equiarea;
int is_equidistant;
int is_conformal;
const char* name;
};
extern std::vector<modelinfo> mdinf;
static const int OINF = 100;
}

17
hyper.h
View File

@ -17,7 +17,6 @@
#define VERNUM_HEX 0xA80F
#include "sysconfig.h"
#include "classes.h"
#include <stdarg.h>
#include "hyper_function.h"
@ -209,6 +208,8 @@ typedef long double ld;
typedef complex<ld> cld;
typedef unsigned color_t;
struct charstyle {
int charid;
color_t skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor, eyecolor;
@ -217,6 +218,8 @@ struct charstyle {
enum eStereo { sOFF, sAnaglyph, sLR, sODS };
enum eModel : int;
struct videopar {
ld scale, alpha, sspeed, mspeed, yshift, camera_angle;
ld ballangle, ballproj, euclid_to_sphere, twopoint_param, fisheye_param, stretch, binary_width, fixed_facing_dir;
@ -665,8 +668,6 @@ extern bool longclick;
extern bool useRangedOrb;
#endif
static inline bool orbProtection(eItem it) { return false; } // not implemented
#ifndef GL
typedef float GLfloat;
#endif
@ -687,9 +688,6 @@ extern int emeraldtable[100][7];
// extern cell *cwpeek(cellwalker cw, int dir);
const eLand NOWALLSEP = laNone;
const eLand NOWALLSEP_USED = laWhirlpool;
#define HAUNTED_RADIUS getDistLimit()
#define UNKNOWN 65535
@ -756,6 +754,13 @@ static const color_t NOCOLOR = 0;
static const int max_vec = (1<<14);
extern bool needConfirmationEvenIfSaved();
typedef unsigned long long flagtype;
#define Flag(i) (flagtype(1ull<<i))
static inline void set_flag(flagtype& f, flagtype which, bool b) {
if(b) f |= which;
else f &= ~which;
}
}
// assert macro

View File

@ -11,6 +11,12 @@
#include "hyper.h"
namespace hr {
#if HDR
enum cpatterntype {
cpFootball, cpThree, cpChess, cpSingle, cpSingleSym, cpOddEven, cpLarge, cpZebra, cpUnknown
};
#endif
EX int ctof(cell *c) {
#if CAP_IRR
if(IRREGULAR) return irr::ctof(c);