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2d3d:: boats
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@@ -882,6 +882,9 @@ void make_3d_models() {
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for(int i=0; i<3; i++)
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shift_shape(shHalfFloor[i], geom3::lev_to_factor(geom3::human_height * .01));
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}
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shift_shape(shBoatOuter, geom3::FLOOR);
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shift_shape(shBoatInner, (geom3::FLOOR+geom3::LAKE)/2);
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}
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#undef S
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