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fixed missing discard
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@ -430,8 +430,10 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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"vFogs = 0.5 - gl_Position.z / 2.0;\n";
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}
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if(have_texture)
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if(have_texture) {
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fmain += "gl_FragColor *= texture2D(tTexture, vTexCoord);\n";
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fmain += "if(gl_FragColor.a == 0.) discard;\n";
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}
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if(have_vfogcolor) {
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varying +=
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