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hyperbolic_celldistance algorithm implemented for all hyperbolic tilings (minor bugs known in irregular, still ugly in bitrunc a45)
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@@ -189,6 +189,8 @@ void precalc() {
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floorrad0 = hexvdist * .9,
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floorrad1 = rhexf * .8;
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}
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set_sibling_limit();
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}
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transmatrix xspinpush(ld dir, ld dist) {
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