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hyperbolic_celldistance algorithm implemented for all hyperbolic tilings (minor bugs known in irregular, still ugly in bitrunc a45)
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68
cell.cpp
68
cell.cpp
@@ -1436,7 +1436,6 @@ int heptdistance(cell *c1, cell *c2) {
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map<pair<cell*, cell*>, int> saved_distances;
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int celldistance(cell *c1, cell *c2) {
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int d = 0;
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if((masterless) && (euclid6 || (euclid4 && PURE))) {
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if(!torus)
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@@ -1463,7 +1462,7 @@ int celldistance(cell *c1, cell *c2) {
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return 64;
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}
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if(NONSTDVAR || masterless || archimedean || binarytiling) {
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if(masterless || archimedean) {
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if(saved_distances.count(make_pair(c1,c2)))
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return saved_distances[make_pair(c1,c2)];
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@@ -1481,70 +1480,7 @@ int celldistance(cell *c1, cell *c2) {
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return 64;
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}
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int d1 = celldist(c1), d2 = celldist(c2);
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cell *cl1=c1, *cr1=c1, *cl2=c2, *cr2=c2;
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while(true) {
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if(weirdhyperbolic) {
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if(cl1 == cl2) return d;
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if(cl1 == cr2) return d;
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if(cr1 == cl2) return d;
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if(cr1 == cr2) return d;
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if(isNeighbor(cl1, cl2)) return d+1;
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if(isNeighbor(cl1, cr2)) return d+1;
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if(isNeighbor(cr1, cl2)) return d+1;
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if(isNeighbor(cr1, cr2)) return d+1;
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}
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if(d1 == d2) for(int u=0; u<2; u++) {
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cell *ac0 = u ? cr1 : cr2, *ac = ac0;
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cell *tgt = u ? cl2 : cl1;
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cell *xtgt = u ? cr2 : cr1;
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if(ac == tgt) return d;
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ac = chosenDown(ac, 1, 1, celldist);
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if(ac == tgt) return d+1;
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if(ac == xtgt) return d;
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ac = chosenDown(ac, 1, 1, celldist);
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if(ac == tgt) return d+2;
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if(BITRUNCATED) {
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ac = chosenDown(ac, 1, 1, celldist);
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if(ac == tgt) {
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if(chosenDown(ac0, 1, 0, celldist) ==
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chosenDown(tgt, -1, 0, celldist))
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return d+2;
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return d+3;
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}
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}
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}
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if(weirdhyperbolic) {
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forCellEx(c, cl2) if(isNeighbor(c, cr1)) return d+2;
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forCellEx(c, cl1) if(isNeighbor(c, cr2)) return d+2;
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forCellEx(ca, cl2) forCellEx(cb, cr1) if(isNeighbor(ca, cb)) return d+3;
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forCellEx(ca, cl1) forCellEx(cb, cr2) if(isNeighbor(ca, cb)) return d+3;
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forCellEx(ca, cl2) forCellEx(cb, cr1) forCellEx(cc, cb) if(isNeighbor(ca, cc)) return d+4;
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forCellEx(ca, cl1) forCellEx(cb, cr2) forCellEx(cc, cb) if(isNeighbor(ca, cc)) return d+4;
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}
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if(d1 >= d2) {
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cl1 = chosenDown(cl1, -1, 0, celldist);
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// cl1->item = eItem(rand() % 10);
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cr1 = chosenDown(cr1, 1, 0, celldist);
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// cr1->item = eItem(rand() % 10);
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d++; d1--;
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}
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if(d1 < d2) {
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cl2 = chosenDown(cl2, -1, 0, celldist);
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// cl2->item = eItem(rand() % 10);
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cr2 = chosenDown(cr2, 1, 0, celldist);
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// cr2->item = eItem(rand() % 10);
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d++; d2--;
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}
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}
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return hyperbolic_celldistance(c1, c2);
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}
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void clearCellMemory() {
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