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fixed dice for MDIM==3

This commit is contained in:
Zeno Rogue 2023-04-15 01:13:05 +02:00
parent 79cde326af
commit b5343d5696

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@ -1273,11 +1273,13 @@ EX namespace dice {
dynamicval<eGeometry> g(geometry, gSphere);
hyperpoint de = direct_exp(log_shift);
S = rgpushxto0(de);
#if MAXMDIM >= 4
if(GDIM == 3) {
for(int i=0; i<4; i++) swap(S[i][2], S[i][3]);
for(int i=0; i<4; i++) swap(S[2][i], S[3][i]);
for(int i=0; i<MAXMDIM; i++) swap(S[i][2], S[i][3]);
for(int i=0; i<MAXMDIM; i++) swap(S[2][i], S[3][i]);
}
for(int i=0; i<4; i++) S[i][1] *= -1;
#endif
for(int i=0; i<MAXMDIM; i++) S[i][1] *= -1;
}
add_to_queue(S, val);
@ -1348,13 +1350,19 @@ EX namespace dice {
auto sphere_to_space = [&] (hyperpoint h) {
if(fpp) return h;
if(osphere) {
h[2] = 1 - h[2]; h[3] = 0;
h[2] = 1 - h[2];
#if MAXMDIM > 3
h[3] = 0;
#endif
return h;
}
if(oeuclid) { h[2] = 1-h[2]; return h; }
ld z = asin_auto(h[2]);
h = zpush(-z) * h;
h[2] = h[3]; h[3] = 0;
#if MAXMDIM > 3
h[2] = h[3];
h[3] = 0;
#endif
dynamicval<eGeometry> g(geometry, orig);
return orthogonal_move(h, z);
};