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some emerald implementation in sol
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@ -439,6 +439,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else if(fulltorus) {
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else if(fulltorus) {
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c->wall = waCavefloor;
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c->wall = waCavefloor;
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}
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}
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else if(sol)
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c->wall = (c->master->zebraval % 7 >= 5 || c->master->emeraldval % 7 >= 5) ? waCavewall : waCavefloor;
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else if(WDIM == 3 && hyperbolic && !binarytiling)
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else if(WDIM == 3 && hyperbolic && !binarytiling)
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c->wall = (c->master->zebraval & 1) ? waCavewall : waCavefloor;
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c->wall = (c->master->zebraval & 1) ? waCavewall : waCavefloor;
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4
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