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shmup:: count_pauses is now reset to 0, and also not displayed in standard shmup

This commit is contained in:
Zeno Rogue
2022-11-03 19:36:54 +01:00
parent 035532ef26
commit b4302ac6b4
2 changed files with 2 additions and 1 deletions

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@@ -211,6 +211,7 @@ EX void initgame() {
clearing::direct = 0;
clearing::imputed = 0;
rosephase = 0;
shmup::count_pauses = 0;
if(firstland == laElementalWall) cwt.at->land = randomElementalLand();