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Bronze Bugs are stunned also when pushed into water

This commit is contained in:
Zeno Rogue 2019-01-17 00:52:27 +01:00
parent f1008d270a
commit b4025d375c

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@ -3784,6 +3784,7 @@ void moveMonster(cell *ct, cell *cf, int direction_hint) {
if(m == moDraugr && ct->land != laBurial && ct->land != laHalloween) ct->stuntime += 2; if(m == moDraugr && ct->land != laBurial && ct->land != laHalloween) ct->stuntime += 2;
if(m == moBrownBug && snakelevel(ct) < snakelevel(cf)) ct->stuntime += 2; if(m == moBrownBug && snakelevel(ct) < snakelevel(cf)) ct->stuntime += 2;
if(m == moBrownBug && snakelevel(ct) < snakelevel(cf) - 1) ct->stuntime += 2; if(m == moBrownBug && snakelevel(ct) < snakelevel(cf) - 1) ct->stuntime += 2;
if(m == moBrownBug && isWatery(ct) && !isWatery(cf)) ct->stuntime += 2;
} }
if(isWitch(m) && ct->item == itOrbLife && passable(cf, NULL, P_MIRROR)) { if(isWitch(m) && ct->item == itOrbLife && passable(cf, NULL, P_MIRROR)) {