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reworked 3D vision
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@@ -467,7 +467,7 @@ void drawRawTexture() {
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glMatrixMode(GL_MODELVIEW);
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glcolor2(0xFFFFFF20);
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glPushMatrix();
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glTranslatef(0, 0, vid.scrdist);
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glTranslatef(0, 0, stereo::scrdist);
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glBindTexture(GL_TEXTURE_2D, textureid);
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vector<GLfloat> tver, sver;
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for(int i=0; i<4; i++) {
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