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reworked 3D vision
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31
hyper.h
31
hyper.h
@@ -587,14 +587,13 @@ extern reaction_t help_delegate;
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#define HELPFUN(x) (help_delegate = x, "HELPFUN")
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struct videopar {
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ld scale, eye, alpha, sspeed, mspeed, yshift, camera_angle;
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ld scale, alpha, sspeed, mspeed, yshift, camera_angle;
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ld ballangle, ballproj;
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int mobilecompasssize;
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int aurastr, aurasmoothen;
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bool full;
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bool goteyes; // for rendering
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bool goteyes2; // for choosing colors
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int graphglyph; // graphical glyphs
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bool darkhepta;
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int shifttarget;
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@@ -609,7 +608,6 @@ struct videopar {
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int xcenter, ycenter;
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int radius;
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int scrsize;
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ld alphax, beta;
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bool grid;
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int particles;
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@@ -622,9 +620,6 @@ struct videopar {
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int msgleft, msglimit;
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// for OpenGL
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float scrdist;
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bool usingGL;
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int antialias;
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#define AA_NOGL 1
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@@ -2536,3 +2531,25 @@ struct renderbuffer {
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void use_as_texture();
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void clear(int col);
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};
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namespace stereo {
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enum eStereo { sOFF, sAnaglyph, sLR, sODS };
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extern eStereo mode;
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extern ld ipd;
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extern ld lr_eyewidth, anaglyph_eyewidth;
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extern ld fov, tanfov;
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extern GLfloat scrdist, scrdist_text;
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ld eyewidth();
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bool active();
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bool in_anaglyph();
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void set_viewport(int ed);
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void set_projection(int ed);
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void set_mask(int ed);
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}
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double randd();
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