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3D:: Temple of Cthulhu in Euclidean
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@ -1343,7 +1343,7 @@ void moreBigStuff(cell *c) {
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c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
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}
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if(d % TEMPLE_EACH==0) {
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if(binarytiling && DIM == 3) {
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if(DIM == 3) {
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if(c->master->zebraval != 1) c->wall = waColumn;
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}
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else if(weirdhyperbolic && !BITRUNCATED) {
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@ -473,6 +473,8 @@ namespace euclid3 {
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static const long long COORDMAX = (1<<16);
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int getcoord(coord x, int a);
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struct hrmap_euclid3 : hrmap {
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map<coord, heptagon*> spacemap;
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map<heptagon*, coord> ispacemap;
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@ -491,6 +493,7 @@ namespace euclid3 {
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h->c7 = newCell(6, h);
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h->distance = 0;
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h->cdata = NULL;
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h->zebraval = gmod(getcoord(at, 0) + getcoord(at, 1) * 2 + getcoord(at, 2) * 4, 5);
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spacemap[at] = h;
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ispacemap[h] = at;
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return h;
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2
hyper.h
2
hyper.h
@ -1518,7 +1518,7 @@ bool bearsCamelot(eLand l);
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extern bool safety;
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#define SAGEMELT .1
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#define TEMPLE_EACH (DIM == 3 ? 2 : 6)
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#define TEMPLE_EACH ((DIM == 3 && hyperbolic) ? 2 : 6)
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#define PT(x, y) ((tactic::on || quotient == 2 || daily::on) ? (y) : inv::on ? min(2*(y),x) : (x))
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#define ROCKSNAKELENGTH 50
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#define WORMLENGTH 15
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