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camera_speed and camera_rot_speed configurable from menu, also they work where they should now

This commit is contained in:
Zeno Rogue
2020-09-16 21:03:00 +02:00
parent 5aaa7f2b27
commit b37d7b9808
2 changed files with 22 additions and 2 deletions

View File

@@ -329,6 +329,7 @@ EX void full_forward_camera(ld t) {
EX void full_rotate_camera(int dir, ld val) {
if(rug::rug_control() && lshiftclick) {
val *= camera_rot_speed;
hyperpoint h;
if(nonisotropic) {
transmatrix T2 = eupush( tC0(view_inverse(View)) );
@@ -350,6 +351,7 @@ EX void full_rotate_camera(int dir, ld val) {
crystal::apply_rotation(cspin(dir, 2, val * camera_rot_speed));
#endif
else if(GDIM == 3) {
val *= camera_rot_speed;
if(keep_vertical()) {
hyperpoint vv = vertical_vector();
ld alpha = -atan2(vv[2], vv[1]);
@@ -372,7 +374,7 @@ EX void full_rotate_camera(int dir, ld val) {
EX void full_rotate_view(ld h, ld v) {
if(history::on && !rug::rug_control())
models::rotation += h;
models::rotation += h * camera_rot_speed;
else {
rotate_view(spin(v * camera_rot_speed));
didsomething = true;
@@ -413,7 +415,7 @@ EX void handlePanning(int sym, int uni) {
ld jx = (mousex - current_display->xcenter - .0) / current_display->radius / 10;
ld jy = (mousey - current_display->ycenter - .0) / current_display->radius / 10;
playermoved = false;
rotate_view(gpushxto0(hpxy(jx, jy)));
rotate_view(gpushxto0(hpxy(jx * camera_speed, jy * camera_speed)));
sym = 1;
}
}