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gamescreen updated in rogueviz
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@@ -49,7 +49,7 @@ void sumotron_puzzle() {
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cmode = 0;
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if(dialog_shown) cmode = sm::SIDE | sm::DIALOG_STRICT_X | sm::MAYDARK;
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dynamicval<bool> dp(mapeditor::drawplayer, false);
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gamescreen(0);
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gamescreen();
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initquickqueue();
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for(auto p: value) {
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