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	gamescreen updated in rogueviz
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		| @@ -49,7 +49,7 @@ void sumotron_puzzle() { | ||||
|   cmode = 0; | ||||
|   if(dialog_shown) cmode = sm::SIDE | sm::DIALOG_STRICT_X | sm::MAYDARK; | ||||
|   dynamicval<bool> dp(mapeditor::drawplayer, false); | ||||
|   gamescreen(0); | ||||
|   gamescreen(); | ||||
|  | ||||
|   initquickqueue(); | ||||
|   for(auto p: value) { | ||||
|   | ||||
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