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gamescreen updated in rogueviz
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@@ -191,7 +191,7 @@ void make_staircase() {
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void showMenu() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("Spiral Staircase"), iinf[itPalace].color, 150, 0);
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add_edit(scurvature);
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