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gamescreen updated in rogueviz
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@@ -111,7 +111,7 @@ int args() {
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void show() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("random walk"), 0xFFFFFFFF, 150, 0);
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dialog::addSelItem("step size", fts(step_size), 'd');
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