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gamescreen updated in rogueviz
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@@ -388,7 +388,7 @@ namespace flocking {
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void show() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("flocking"), iinf[itPalace].color, 150, 0);
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dialog::addSelItem("initial speed", fts(ini_speed), 'i');
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