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nilrider: simulation_speed editable
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@ -321,6 +321,8 @@ void pick_game() {
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dialog::addItem("change the track", 't');
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dialog::addItem("change the track", 't');
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dialog::add_action_push(pick_level);
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dialog::add_action_push(pick_level);
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dialog::addBreak(100);
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dialog::addBreak(100);
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add_edit(simulation_speed);
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dialog::addBreak(100);
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add_edit(planning_mode);
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add_edit(planning_mode);
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dialog::addItem(XLAT("play this track"), SDLK_ESCAPE);
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dialog::addItem(XLAT("play this track"), SDLK_ESCAPE);
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dialog::addItem(XLAT("quit Nil Rider"), 'q');
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dialog::addItem(XLAT("quit Nil Rider"), 'q');
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@ -621,6 +623,11 @@ void initialize() {
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param_i(nilrider_tempo, "nilrider_tempo");
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param_i(nilrider_tempo, "nilrider_tempo");
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param_i(nilrider_shift, "nilrider_shift");
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param_i(nilrider_shift, "nilrider_shift");
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param_f(simulation_speed, "nilrider_simulation_speed")
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-> editable(0.1, 5, 0, "Nil Rider simulation speed",
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"If you want to go faster, make this higher.", 'z')
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-> set_sets([] { dialog::bound_low(0); dialog::scaleLog(); });
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rv_hook(hooks_frame, 100, frame);
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rv_hook(hooks_frame, 100, frame);
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rv_hook(shmup::hooks_turn, 100, turn);
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rv_hook(shmup::hooks_turn, 100, turn);
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rv_hook(hooks_resetGL, 100, cleanup_textures);
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rv_hook(hooks_resetGL, 100, cleanup_textures);
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@ -233,7 +233,7 @@ inline ld gfx_slope = 0;
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inline double dft_block = 1;
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inline double dft_block = 1;
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/** default block unit */
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/** default block unit */
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inline double simulation_speed = 2;
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inline double simulation_speed = 1;
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extern map<char, color_t> bcols;
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extern map<char, color_t> bcols;
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extern map<char, array<string, 16> > submaps;
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extern map<char, array<string, 16> > submaps;
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