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doubled texture for the second eye
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22b8a88e07
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@ -753,7 +753,11 @@ void geometry_information::adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye
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if(&eye == &shSkullEyes)
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for(int i=eye.s; i<s; i++) hpc[i] = xpush(0.07 * scalefactor) * hpc[i];
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if(q == 2)
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for(int i=eye.s; i<s; i++) hpcpush(MirrorY * hpc[i]);
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for(int i=eye.s; i<s; i++) {
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hpcpush(MirrorY * hpc[i]);
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auto& utt = models_texture;
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utt.tvertices.push_back(utt.tvertices[i - eye.s + eye.texture_offset]);
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}
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finishshape();
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// eye.prio = PPR::SUPERLINE;
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