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more fixes, mainly to Euclidean
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@@ -374,7 +374,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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if(y0 == 3 || y0 == 4) v=24; else v=0;
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}
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else v = emeraldval(c);
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if(v == 0) c->wall = waStone;
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if(v == 0 && !euclid) c->wall = waStone;
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else {
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v &= ~3;
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if((v == 24 || v == 32 || v == 56))
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