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more fixes, mainly to Euclidean
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@@ -238,7 +238,8 @@ transmatrix sphereflip; // on the sphere, flip
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heptspin viewctr; // heptagon and rotation where the view is centered at
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bool playerfound; // has player been found in the last drawing?
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double eurad = 0.52;
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#define eurad crossf
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double q3 = sqrt(double(3));
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bool outofmap(hyperpoint h) {
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