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ads-game:: display other frames of reference while paused
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@@ -32,10 +32,13 @@ void run_ads_game() {
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change_default_key('t', 16 + 6);
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change_default_key('o', 16 + 7);
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change_default_key('m', 16 + 8);
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change_default_key('i', 16 + 9);
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change_default_key('k', 16 + 10);
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change_default_key('l', 16 + 11);
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nomap = true;
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no_find_player = true;
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vctr = cwt.at;
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vctr = new_vctr = cwt.at;
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cell *c = hybrid::get_where(vctr).first;
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hybrid::in_underlying_geometry([&] {
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gen_terrain(c, ci_at[c], -2);
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@@ -43,7 +46,7 @@ void run_ads_game() {
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ci_at[c].type = wtNone;
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ci_at[c].rocks.clear();
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});
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vctrV = ads_matrix(Id, 0);
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vctrV = new_vctrV = ads_matrix(Id, 0);
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rogueviz::rv_hook(hooks_prestats, 100, view_ads_game);
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rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
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rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
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