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2.5D: changed Desert sky colors

This commit is contained in:
Zeno Rogue 2020-08-01 16:47:37 +02:00
parent a27419cf97
commit b14aeedcf4

12
sky.cpp
View File

@ -208,6 +208,14 @@ void celldrawer::draw_ceiling() {
} }
break; break;
case laDesert:
col = 0x2020C0;
skycol = 0x8080FF;
if(emeraldval(c) / 4 == 11) {
queuepolyat(V * zpush(cgi.SKY+1), cgi.shSun, 0xFFFF00FF, PPR::SKY);
}
break;
case laFrog: case laFrog:
col = 0x4040FF; col = 0x4040FF;
skycol = 0x8080FF; skycol = 0x8080FF;
@ -220,10 +228,10 @@ void celldrawer::draw_ceiling() {
skycol = col = c->landparam ? 0xFF2010 : 0x000020; skycol = col = c->landparam ? 0xFF2010 : 0x000020;
break; break;
case laDesert: /* case laDesert:
col = 0x4040FF; col = 0x4040FF;
skycol = (0xCDA98F & 0xFEFEFE) / 2; skycol = (0xCDA98F & 0xFEFEFE) / 2;
break; break; */
case laAlchemist: case laAlchemist:
skycol = col = fcol; skycol = col = fcol;