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	fixed camera angle: aura and shader projection
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		| @@ -3421,7 +3421,7 @@ EX void drawaura() { | |||||||
|      |      | ||||||
|     if(!models::camera_straight) { |     if(!models::camera_straight) { | ||||||
|       hyperpoint p = hyperpoint(x, y, rad0, 1); |       hyperpoint p = hyperpoint(x, y, rad0, 1); | ||||||
|       p = pconf.cam() * p; |       p = rot_inverse(pconf.cam()) * p; | ||||||
|       x = p[0] * rad0 / p[2]; |       x = p[0] * rad0 / p[2]; | ||||||
|       y = p[1] * rad0 / p[2]; |       y = p[1] * rad0 / p[2]; | ||||||
|       } |       } | ||||||
|   | |||||||
| @@ -837,7 +837,7 @@ void display_data::set_projection(int ed, ld shift) { | |||||||
|     }       |     }       | ||||||
|    |    | ||||||
|   if(!models::camera_straight && pmodel != mdPixel) { |   if(!models::camera_straight && pmodel != mdPixel) { | ||||||
|     glhr::projection_multiply(glhr::tmtogl_transpose(pconf.cam())); |     glhr::projection_multiply(glhr::tmtogl(pconf.cam())); | ||||||
|     } |     } | ||||||
|    |    | ||||||
|   if(u_alpha) { |   if(u_alpha) { | ||||||
|   | |||||||
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