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fixed camera angle: aura and shader projection
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@@ -837,7 +837,7 @@ void display_data::set_projection(int ed, ld shift) {
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}
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if(!models::camera_straight && pmodel != mdPixel) {
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glhr::projection_multiply(glhr::tmtogl_transpose(pconf.cam()));
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glhr::projection_multiply(glhr::tmtogl(pconf.cam()));
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}
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if(u_alpha) {
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