fixed camera angle: aura and shader projection

This commit is contained in:
Zeno Rogue
2023-08-15 16:01:38 +02:00
parent 37d558944e
commit b123900b52
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -837,7 +837,7 @@ void display_data::set_projection(int ed, ld shift) {
}
if(!models::camera_straight && pmodel != mdPixel) {
glhr::projection_multiply(glhr::tmtogl_transpose(pconf.cam()));
glhr::projection_multiply(glhr::tmtogl(pconf.cam()));
}
if(u_alpha) {