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3d:: TEXTURE_STEP_3D is now configurable
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parent
89a900958b
commit
b10b6386f3
24
config.cpp
24
config.cpp
@ -1282,6 +1282,30 @@ void show3D() {
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dialog::editNumber(vid.radarsize, 0, 360, 15, 90, "", "set to 0 to disable");
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});
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}
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if(DIM == 3) {
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dialog::addSelItem(XLAT("wall quality"), its(vid.texture_step), 'W');
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dialog::add_action([] {
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dialog::editNumber(vid.texture_step, 1, 16, 1, 1, XLAT("wall quality"),
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XLAT(
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"Controls the number of triangles used for wall surfaces. "
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"Higher numbers reduce the performance. "
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"This has a strong effect when the walls are curved indeed "
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"(honeycombs based on horospheres, and projections other than native perspective), "
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"but otherwise, usually it can be set to 1 without significant adverse effects other "
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"than slightly incorrect texturing."
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)
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);
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dialog::bound_low(1);
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dialog::bound_up(128);
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dialog::reaction = [] {
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if(floor_textures) {
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delete floor_textures;
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floor_textures = NULL;
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}
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need_reset_geometry = true;
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};
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});
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}
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dialog::addBreak(50);
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#if CAP_RUG
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3
hyper.h
3
hyper.h
@ -1160,6 +1160,7 @@ struct videopar {
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ld fov;
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bool consider_shader_projection;
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int desaturate;
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int texture_step;
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};
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extern videopar vid;
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@ -5041,7 +5042,7 @@ namespace subscreens {
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bool split(reaction_t for_each_subscreen);
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}
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const int TEXTURE_STEP_3D=8;
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#define TEXTURE_STEP_3D vid.texture_step
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void set_euland3(cell *c, int co0, int co1, int alt, int hash);
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