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3d:: TEXTURE_STEP_3D is now configurable
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3
hyper.h
3
hyper.h
@@ -1160,6 +1160,7 @@ struct videopar {
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ld fov;
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bool consider_shader_projection;
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int desaturate;
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int texture_step;
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};
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extern videopar vid;
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@@ -5041,7 +5042,7 @@ namespace subscreens {
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bool split(reaction_t for_each_subscreen);
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}
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const int TEXTURE_STEP_3D=8;
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#define TEXTURE_STEP_3D vid.texture_step
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void set_euland3(cell *c, int co0, int co1, int alt, int hash);
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