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https://github.com/zenorogue/hyperrogue.git
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location.cpp now defines constants global_distance_limit and iteration_limit
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c1c4cea31f
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16
complex.cpp
16
complex.cpp
@ -917,7 +917,7 @@ EX namespace clearing {
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// printf("R %4d C %4d\n", celldistAlt(bd.root), celldistAlt(c));
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if(celldistAlt(c) > celldistAlt(bd.root)) {
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stepcount++;
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if(stepcount > 100000000) {
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if(stepcount > iteration_limit) {
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printf("buggy #1\n");
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bd.buggy = true;
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return;
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@ -937,7 +937,7 @@ EX namespace clearing {
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}
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else {
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bd.dist--;
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if(bd.dist < -100000000) {
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if(bd.dist < -iteration_limit) {
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for(int i=0; i<steps; i++)
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onpath[i]->item = itBuggy;
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for(int i=0; i<(int) rpath.size(); i++)
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@ -2562,7 +2562,7 @@ EX namespace dragon {
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EX cell *target; // actually for all Orb of Control
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void pullback(cell *c) {
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int maxlen = 1000;
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int maxlen = iteration_limit;
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while(maxlen-->0) {
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auto mi = moveimon(c).rev();
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mountmove(mi, true);
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@ -2579,7 +2579,7 @@ EX namespace dragon {
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EX cell *findhead(cell *c) {
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cell *cor = c;
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int maxlen=1000;
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int maxlen=iteration_limit;
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findhead:
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if(maxlen--<0) return c;
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if(c->monst == moDragonHead) return c;
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@ -2608,7 +2608,7 @@ EX namespace dragon {
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EX int bodypart(cell *c, cell *head) {
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int i = 0, j = 0;
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int maxlen = 1000;
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int maxlen = iteration_limit;
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while(maxlen-->0) {
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if(head == c) i = j;
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j++;
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@ -2627,7 +2627,7 @@ EX namespace dragon {
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int delay = false;
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kills[moDragonHead]++;
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int penalty = 0;
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int maxlen = 1000;
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int maxlen = iteration_limit;
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while(maxlen-->0) {
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changes.ccell(c);
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makeflame(c, 5, false);
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@ -2657,7 +2657,7 @@ EX namespace dragon {
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EX int totalhp(cell *c) {
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int total = 0;
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int maxlen = 1000;
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int maxlen = iteration_limit;
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while(maxlen-->0) {
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if(!isDragon(c->monst)) {
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if(!history::includeHistory) printf("dragon bug #4\n");
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@ -2673,7 +2673,7 @@ EX namespace dragon {
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#define SWAPBITFIELD(x,y,t) { t bak=x; x=y; y=bak; }
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void pullfront(cell *c, cell *until) {
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int maxlen = 1000;
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int maxlen = iteration_limit;
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static vector<cell*> allcells;
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allcells.clear();
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while(maxlen-->0) {
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45
game.cpp
45
game.cpp
@ -402,36 +402,35 @@ EX void fixWormBug(cell *c) {
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if(c->monst == moHexSnakeTail) c->monst = moHexSnake;
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}
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EX bool isWormhead(eMonster m) {
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return among(m,
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moTentacle, moWorm, moHexSnake, moWormwait, moTentacleEscaping,
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moTentaclewait, moDragonHead);
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}
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EX cell *worm_tohead(cell *c) {
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for(int i=0; i<c->type; i++)
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if(c->move(i) && isWorm(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i))
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return c->move(i);
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return nullptr;
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}
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EX cell *wormhead(cell *c) {
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// cell *cor = c;
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findhead:
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if(c->monst == moTentacle || c->monst == moWorm || c->monst == moHexSnake ||
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c->monst == moWormwait || c->monst == moTentacleEscaping || c->monst == moTentaclewait ||
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c->monst == moDragonHead) return c;
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for(int i=0; i<c->type; i++)
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if(c->move(i) && isWorm(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i)) {
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c = c->move(i); goto findhead;
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int cnt = 0;
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while(cnt < iteration_limit) {
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if(isWormhead(c->monst))
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return c;
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cell *c1 = worm_tohead(c);
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if(!c1) break;
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c = c1;
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cnt++;
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}
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fixWormBug(c);
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return c;
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}
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EX int wormpos(cell *c) {
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// cell *cor = c;
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int cnt = 0;
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findhead:
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if(c->monst == moTentacle || c->monst == moWorm || c->monst == moHexSnake ||
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c->monst == moWormwait || c->monst == moTentacleEscaping || c->monst == moTentaclewait ||
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c->monst == moDragonHead) return cnt;
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for(int i=0; i<c->type; i++)
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if(c->move(i) && isWorm(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i)) {
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c = c->move(i); cnt++; goto findhead;
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}
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fixWormBug(c);
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return cnt;
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}
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// currently works for worms only
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/** currently works for worms only */
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EX bool sameMonster(cell *c1, cell *c2) {
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if(!c1 || !c2) return false;
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if(c1 == c2) return true;
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@ -237,7 +237,7 @@ heptagon *hrmap_standard::create_step(heptagon *h, int d) {
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pard = 3; // to do: randomize
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else if(S3 == 4)
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pard = 3;
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buildHeptagon(h, 0, h->distance < -32500 ? hsOrigin : hsA, pard);
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buildHeptagon(h, 0, h->distance < -global_distance_limit - 200 ? hsOrigin : hsA, pard);
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}
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if(h->move(d)) return h->move(d);
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if(h->s == hsOrigin) {
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@ -2899,7 +2899,8 @@ EX void setdist(cell *c, int d, cell *from) {
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if(d == 7) repairLandgen(c);
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// the number of tiles in the standard geometry has about 7553 digits!
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if(c->master->distance > 32000 || c->master->distance < -32000) {
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int gdist = abs(c->master->distance);
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if(gdist > global_distance_limit) {
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c->wall = waNone;
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c->item = itOrbSafety;
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}
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@ -288,6 +288,18 @@ struct cdata {
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int bits;
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};
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/** Limit on the 'distance' value in heptagon. This value is signed (negative distances are used
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in horocycle implementation. Distance is currently a short, and we need a bit of breathing room.
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It would not be a technical problem to use a larger type, but 32000 is close to what fits in
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the memory of a normal computer. Farlands appear close to this limit.
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*/
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constexpr int global_distance_limit = 32000;
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/** This value is used in iterative algorithms to prevent infinite loops created by incorrect
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data (e.g., circular dragon). It should be larger than global_distance_limit */
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constexpr int iteration_limit = 10000000;
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/** in bitruncated/irregular/Goldberg geometries, heptagons form the
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* underlying regular tiling (not necessarily heptagonal); in pure
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* geometries, they correspond 1-1 to tiles; in 'masterless' geometries
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