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non-player multikills are no longer counted for achievements
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c3feb7ddb7
commit
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4
game.cpp
4
game.cpp
@ -4977,9 +4977,11 @@ void sideAttack(cell *mf, int dir, eMonster who, int bonuskill) {
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sideAttack(mf, dir, who, 2, itOrbSide2);
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sideAttack(mf, dir, who, 3, itOrbSide3);
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if(who == moPlayer) {
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int kills = tkills() - k + bonuskill;
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if(kills >= 5) achievement_gain("MELEE5");
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}
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}
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void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
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int numsh = 0, numflail = 0, numlance = 0, numslash = 0;
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@ -5067,6 +5069,7 @@ void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
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}
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}
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if(who == moPlayer) {
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if(numsh) achievement_count("STAB", numsh, 0);
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if(numlance && numflail && numsh) achievement_gain("MELEE3");
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@ -5078,6 +5081,7 @@ void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
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lastdouble = turncount;
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}
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}
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}
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bool cellDangerous(cell *c) {
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return cellUnstableOrChasm(c) || isFire(c) || c->wall == waClosedGate;
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