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non-player multikills are no longer counted for achievements

This commit is contained in:
Zeno Rogue 2018-06-28 10:39:15 +02:00
parent c3feb7ddb7
commit b042a457cc

View File

@ -4977,9 +4977,11 @@ void sideAttack(cell *mf, int dir, eMonster who, int bonuskill) {
sideAttack(mf, dir, who, 2, itOrbSide2);
sideAttack(mf, dir, who, 3, itOrbSide3);
if(who == moPlayer) {
int kills = tkills() - k + bonuskill;
if(kills >= 5) achievement_gain("MELEE5");
}
}
void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
int numsh = 0, numflail = 0, numlance = 0, numslash = 0;
@ -5067,6 +5069,7 @@ void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
}
}
if(who == moPlayer) {
if(numsh) achievement_count("STAB", numsh, 0);
if(numlance && numflail && numsh) achievement_gain("MELEE3");
@ -5078,6 +5081,7 @@ void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
lastdouble = turncount;
}
}
}
bool cellDangerous(cell *c) {
return cellUnstableOrChasm(c) || isFire(c) || c->wall == waClosedGate;