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fixed a bug in randd() which made Blizzard look not as it should on Windows
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@@ -1,4 +1,4 @@
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double randd() { return (rand() % 1000000) / 1000000. + .0000005; }
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double randd() { return (rand() + .5) / (RAND_MAX + 1.); }
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double cellgfxdist(cell *c, int i) {
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double cellgfxdist(cell *c, int i) {
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return nonbitrunc ? tessf : (c->type == 6 && (i&1)) ? hexhexdist : crossf;
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return nonbitrunc ? tessf : (c->type == 6 && (i&1)) ? hexhexdist : crossf;
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