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SLR works with Archimedean
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@@ -942,8 +942,8 @@ void draw_shape_for_texture(floorshape* sh) {
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hyperpoint v1 = hpxyz3(0.25, 0.25, 0, 0);
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hyperpoint v2 = hpxyz3(0.25, -0.25, 0, 0);
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// SL2 needs 42
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for(int a=0; a<max(MAX_EDGE, 42); a++)
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// SL2 needs 6 times more
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for(int a=0; a<MAX_EDGE*6; a++)
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texture_order([&] (ld x, ld y) {
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hyperpoint h = center + v1 * x + v2 * y;
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hyperpoint inmodel;
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